
Selling the potions will then increase your Mercantile skill. Each time you create a potion, your Alchemy level will increase.
Search barrels or pick ingredients all over Cyrodiil. It would be awkward but as long as you started with 55 endurance and gained 5 per level, you'd have the most health possible.When beginning, you can mix two of random ingredients to make potions. In this case, use the Lady sign, consider being a female Orc instead, choose Intelligence/Willpower as the second attribute and add Destruction and other magicka skills to use that bonus willpower. The Lady option could work instead as some kind of Heavy Armor mage. The obvious choice would be to add Strength, Blade/Blunt, and play the stereotypical heavy-armour juggernaut. So, to summarize, a Redguard, born under the Warrior with an attribute specialisation including Endurance and primary skills including Block, Heavy Armour and Armorer. You will have 100 (maximum) endurance at level 10, provided your sign, race, sex, and class started you with the maximum 55. Endurance affects health gained and, since this is not applied retroactively, must be increased as fast as possible to maximise total health.
This is needed to give you +5 endurance at each level. More levels means more health.ĭuring each level up, at least 5 of your 10 skill-ups must be in these three skills.
Actually using your primary skills makes you level up quicker. There is more than enough room to level them to hit 100 endurance. Even with all three skills as primary, they will only start at 30, 30, 35. Prime skills level up more quickly, which should counter any bonus from starting them at a lower value. I'm going to suggest including them for three reasons: The difficult decision here is whether to include Armorer, Heavy Armor, and Block for the faster levelling or exclude them to level more slowly, and so they start lower. For the specialization, combat will make all three Endurance skills level up more quickly. Obviously we will pick Endurance as a primary attribute. The fact that Redguards also have the Endurance-boosting Adrenaline Rush ability is also nice.įinally, class. This makes Redguard the best option, but anything with +10 will work. Perhaps counter-intuitively, the best choice here is to have as few bonuses as possible to these, as this will make the skills easier to level (increasing endurance). Armorer, Block, and Heavy Armor are based on endurance. The other factor here is skill bonuses which, again, can be used to raise endurance. Male Nords, or a Redguard or Orc of either sex have +10 to Endurance. The best race (and sex- this matters in Oblivion) is going to be one with an endurance bonus. Each grants +10 Endurance so both will have the same amount of health. The best signs are the Warrior or the Lady. Ultimately, most of the answer amounts to "Stack Endurance" as health is largely based on Endurance. I'm also going to ignore temporary bonuses. I'm not going to take into account damage mitigation or healing for now, even though those may make an character with fewer hp harder to kill. For purposes of this answer I'm going to go purely for the highest possible max health.